
And so, the week and a half of a thousand Mickeys comes to a close (for now).
I think this is some of my best! I love drawing!This weekend: trees!
I think it's some sort of law of the universe that one hand always has to present a problem... haha. Anyway, I wanted to try for something a little looser, with more emphasis on asymmetry.
So I made a different sort of error: the head's lopsided. REALLY lopsided. I wanted it to be asymmetrical, not melting. If I were to do this over again, I'd pull in the viewer's right side of the face, wrapping it much more tightly into perspective (the ear would go with it). I'd also try to make it clearer that the hand on the right is supposed to be coming forward in space (you'd be able to see in the sleeve more, etc).
Finally, the finish doesn't feel like a complete downgrade.
I didn't have the model sheet for reference in the finish, and it shows in where it's less confident (I'm looking at you, pants). You can see where I changed some stuff in the red; before the arm felt too long and sort of awkward, so I brought it in, but the hand wasn't as good. I just gotta keep reminding myself this is a learning process...





I'm noticing that my biggest issues are...
The one on the right I had the hardest time on, today. I couldn't make heads or tails of the way his face worked, and my results are less than stunning because of it.

Early on I was trying to do a lot of quick ones in a little time, to loosen up and get used to it... Not stunning results but it helped to get going. Not really worth critting the early ones, though.
As time progressed I started to slow up a little and investigate more and more carefully.

Here, I'm starting to get more warmed up. It feels more cohesive than the other drawings but still has a lot of toning down. Also, I REALLY messed up the perspective on those hands.
Cranium placement quite off. Hat not solid enough.




P.S. the overlay was sort of hard to see on this one, so here are my marks removed from it:
I really like this picture of Mickey. John's posted a few on his blog that are obviously from the same source, and they're all so fantastically cute. I am interested in figuring out this cute trickery and stealing it for my own questionable purposes.
Of course, there are still some errors... the cane is at a slightly wrong angle, the viewer's left leg is too thin, there are some small accuracy issues with the hands, and I stretched the bow tie a bit. I didn't push the mouth shape far enough-- it just needs to be "more." More back, slightly wider open, etc.
I got some more work done on Mickey between classes today! It was actually pretty quick, I didn't realize how much I had gotten done last night by placing everything so carefully. For the most part, not too many errors.
Of course, there are always SOME issues. The stool needs to be scooted up, I accidentally made Mickey's jacket too long, there are problems on both hands, and Mickey's eye needs to come out in space a bit more.
EDIT/Important note because it's driving me crazy: The cheek is really messed up. I think I accidentally darkened the wrong line, or something. Ugh, either way, it is not right.
I'm gonna try to start beginnings of studies at night when I'm at home and I can check things, and then finishing them throughout the day, on the go. Anyway, this is probably stage 2, I did the background rough first and then did some tests to place the character right.