John told me to rearrange the walk so that I could see it in a cycle.
(It's kind of fun to watch the peg holes go by, haha).
Anyway, looking at it this way makes it easier to see some problems. The biggest issues of concern:
- The head. It tilts too severely. The original looks strange, but still smooth-- my study should match that
- The extreme on the far arm is jumpy. That should be easy to fix, but the arm itself looks weird and wooden, like it's just a puppet's arm moving out! Maybe I should make the fist move a bit more?
- The near arm is very jumpy. It's a little twitchy in the original but it's too much so on this one. I think part of this could be fixed by making the hands on frames 9 and 10 fit in more with the others.
- The tail. No flow.
- The eyes are still weird, of course. Need to tweak them still.
- John said the hair overlap is too mathematical. I don't know exactly how to fix that, but I'm willing to experiment!
Next time: I need to perfect the animation in its rougher stages.
Also: To those of you who have been leaving comments, I appreciate it! You are nice folks.
UPDATE!: I have an exam on Monday and some other school stuff to do, so I won't be able to put in as much time straight up as I'd like to. So I will be updating this post with my progression on fixing this.
HERE is the first update. I am redoing the head and neck, making sure that moves smoothly. Specific feedback VERY appreciated! When you back away it looks fairly smooth but I don't think I'm satisfied. It loses some of the original's bounce but I think I want to focus on just making it work smoothly rather than complete fidelity. I need to learn to crawl before I can walk. Or, I guess, walk before I can walk interestingly.
I have also been informed that I misinterpreted his head shape! It is upside-down! I'm such a dork. It also tilts even less than this!