24 FPS
12 FPS
Does anyone know of a more efficient way of uploading these things? Should I make them into smallish .movs? Upload them to Youtube or Vimeo?
Anyway, thoughts:
- The extreme on the left arm seems to jerk a little. It's preceded by some choppiness of the hand-- like it switches angles too many times in too awkward of ways in a really small amount of time. I see now why the original had sort of soft, bendy hands on those frames.
- Some things shift shape/size (the beak, even with perspective and all that tilting taken into consideration, seems to change its proportions)
- I think the jerking comes from when he shifts weight (and consequently the line of action snaps)-- it doesn't flow gracefully at all once he recovers from the step
- The tail feathers have no idea what shape they are. I think it's because of weird inbetweening in the original animation. I was being conservative in terms of following the original because I know I'm new to it. I know part of the shifting is because they're moving back and forth into space away from the viewer, but it doesn't feel as sensible as it should. Should I take more liberties next time? They also shift length but that's my fault.
- Also related to blind fidelity to the original-- the eyelids go down a little. I wasn't sure exactly why-- he doesn't fully blink. They just sort of go down with the step, like they have to catch up with his head when it pulls up. I kind of liked that notion so I stuck with it, but I don't know if I pulled it off. I also thought the pupils shifted around a lot in the original and I wasn't sure what to do with it. Again, should I try to keep it more consistent next time or trust the decisions the original artists made?
- I like the feet and far hand most. Making sure I paid attention not to tone down the feet was a decent success. The far hand stays pretty solid.
If I could get a critique, some advice, etc., I'd appreciate it a lot! I think I wanna study another walk before I try making my own.